Wednesday, October 9, 2013

Update: Working on Balance

I'm currently finishing up the Rebel Navy with a November beta Space only release as my target launch for the mod.
While doing that I have started to think about balance, especially for ships where I don't have canon values for various stats.
The following chart lists where I am currently at in terms of baselines by ship/station class:
Class Build Time Population Value Maintenance Value AI Power Armour Shields
Space Station 420 0 0.1 2000 100 5000
Battle Station 360 0 0.1 3500 100 7500
Star Dreadnaught 300 10 2.5 7500 125 12500
Star Battlecruiser 240 7 0.5 1500 100 5000
Star Destroyer 180 5 0.25 500 75 3500
Frigate 120 3 0.05 150 50 1000
Corvette 60 2 0.025 75 25 500
Starfighter 30 1 0.01 5 * Number of Ships in Squadron 5 50

Legend

  • Class: The ship or building class.
  • Build Time: In Seconds.
  • Population Value: How many population units the vessel takes up. Older and more inefficient ships like the Dreadnaught-class Heavy Cruiser would have higher values than the baseline.
  • Maintenance Value: Taken from your income, the higher your maintenance the less money you'll have for new spending. Older or more ineffecient ships in a class would be higher than the baseline.
  • AI Power: This is how the AI calculates how powerful a unit is for battle auto-resolve and for determining if a force is powerful enough to launch an attack.
  • Armour: A general number, I have these setup in the config file and will probably need to tweak this. It works like a damage modifier, +/- damaage based on damage types like laser, turbolaser, missile etc.
  • Shields: in SBD
Does this look ok? What are your thoughts?

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