Saturday, October 19, 2013

Space Weapon Accuracy by Class

As part of the balancing run before launching the space demo version of the mod I've been going through various aspects of the data to make sure everything is balanced and 'realistic'. Part of that is determining how accurate various types of weapons are against different ship classes.

The following chart lists the average or baseline of each weapon class and how effective it is against the different ship classes available. Quality of weapons and pilots/crew would affect the numbers for each individual ship or hardpoint, modifying the baseline values.

Weapon Class Accuracy vs. Target
Weapon Fighter Bomber Transport Corvette Frigate Capital Super
Light Laser 30 30 15 25 25 25 25
Medium Laser 40 40 20 25 25 25 25
Heavy Laser 50 50 25 35 35 35 35
Light Turbolaser 90 90 80 70 60 50 40
Medium Turbolaser 95 95 85 75 65 55 45
Heavy Turbolaser Can't Target Can't Target 90 80 70 60 50
Light Ion Cannon 95 95 85 75 65 55 45
Medium Ion Cannon Can't Target Can't Target 95 85 75 65 55
Heavy Ion Cannon Can't Target Can't Target 95 95 85 75 65

Note: With the numbers above, the lower the better. 1 seems to be always hit.

Does this look about right? How could I improve the baseline weapon accuracy?

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